I’ve been quite busy in the past month! I’ve finally moved into a new place and have a quiet work space once again after two years. As you can imagine, I’m enjoying it tremendously. I’ve also been struggling to keep up with my classes which are now reaching the difficult (but fun!) subjects. In order to keep my game-developin’ urges at bay, I’ve been working on smaller projects:
- an item meltdown mod for Dungeons of Dredmor (which is currently ranked #3 all-time top rated!)
- a salt pile crafting recipe for Skyrim
- yet -to-be-released map for Portal 2
- updated StatSystem to 2.1.0 which include item and inventory features (I still need to write tutorials)
I’m also now on my two week summer break, so I’ve decided to spend the first week working on a short game. Here’s a screen shot of my current progress:
I’m actually quite proud of the look I have going so far. It’s sort of a retro top-down/horror shooter with upgrades based on a space station and a probably generic story which is currently titled Dead Pixels. Hopefully it turns out to be something fun by the end of this week!
[Edit] I forgot to mention I’ve also been working on another project over the past month – an ASCII space-themed rogue-like. I’ve only gotten lighting and level generation in however, so it’s not quite screen shot worthy just yet.