After spending last year’s GDC watching from the outside wishing I was there, I decided to go this year! However I was totally unprepared for all of the awesomeness – it was quite overwhelming. Nonetheless, I got to meet a bunch of developers and hear what advice they had. I even sat in on a talk with Kim Swift, Andy Schatz, and other developers which talked about breaking into the industry. There was a lot of useful topics covered during the talk, but I felt the most important advice they gave was how important a portfolio of games, open source projects, and even game mods are when applying to studios. So once I finish up Gridnet, I’ve going to be moving to games with much smaller scopes that I can turn them around a lot faster. I’m also going to focus on making a few mods for Skyrim as well as some mobile apps/games.
Hopefully by next year, I’ll have a nice portfolio that I can flaunt at next year’s GDC and get myself an internship! =D