So after bailing on Ludum Dare #22, I’ve decided to start my own little game jam. This will serve several purposes: (1) it will keep me busy over the coming weeks, (2) keep my game design juices flowing, (3) break up the work on primary projects, (4) create a library of game ideas and experiments, and (4) learn new techniques and concepts. As long as other plans don’t get in the way, I intend on doing this every weekend. Here’s are a few rules that I’m laying down for myself, which I may add to over the time I spend doing this:
- Games do not need to be complete/finished (can lack sounds, audio, or graphics)
- Games can be an experiment of a central game mechanic
- Games must be within a weekend scope (no big projects here!)
- No theme requirements
- I cannot make similar games two consecutive weekends in a row
There you have it! I will edit this most when I add/remove/change rules. Source code of projects will be available on request for anyone interested.
I am now going to get started on this week’s Weekend Jam!