This year I came more prepared by printing out some business cards and planning out my day (since I still could only afford the $75 dollar student pass). I spent most of my day sitting in on talks and taking notes about various topics. Long story short, a few speakers mentioned how important it was that developers (that were applying for their companies) wrote about their thoughts and talked about things they work on. I’ve actually been meaning trying to do this for awhile but I never found myself to be that great of a writer nor been able to make time to write. However, you don’t get better at something be avoiding it so I’m going to try and write more here about my work and general thoughts about things happening in the industry.
I’d also like to mention that I haven’t put much work into Caved In 2 since the last post, mostly just been on and off work on the medal system. However I’m planning on getting at a good solid chunk of work done tomorrow. My current plan is to work on the game during my spring break, which happens to fall during the last week of April.
I’ve also been thinking about the rogue-like that I was planning on doing next, but I don’t think I’m going to go through with it. Such a big project is likely to keep me hung up for quite a long time and I’d much rather work on smaller, more manageable projects. I’m currently working on a space-dog-fighting-arcade game for one of my classes that I think I’ll continue with after Caved In.